using UnityEngine;
using UnityGameFramework.Runtime;

namespace ProjectMG
{
    [RequireComponent(typeof(UIGovernmentAffairsFormView))]
    public class UIGovernmentAffairsFormLogic : UGUIForm
    {
        private UIGovernmentAffairsFormView m_UIView;

        protected override void OnInit(object userData)
        {
            base.OnInit(userData);
            m_UIView = GetComponent<UIGovernmentAffairsFormView>();
        }

        protected override void OnOpen(object userData)
        {
            base.OnOpen(userData);
        }

        protected override void OnClose(bool isShutdown, object userData)
        {
            base.OnClose(isShutdown, userData);
        }

        public override void OnClick(GameObject btnObj)
        {

        }
    }
}